all features
Ragebot
- Master toggle (per weapon group: Pistol, SMG, Rifle, Shotgun, Sniper, LMG)
- Silent aim
- No spread (spread prediction)
- Doubletap (rapid-fire exploit)
- Force body aim
- Force shot in air / on ground
- Max FOV slider (180 default)
- Hitchance slider
- Min damage slider
- Min damage override (bindable key)
- Hitchance override (bindable key)
- Dynamic point scale / debug multipoints
- Pointscale slider
- Hitbox selection (head, chest, stomach, arms, legs)
- Multi-point generation (center + edge points per hitbox)
- Autowall (penetration damage calculation)
- Lag compensation (backtrack/extrapolation ticks)
- Penetration crosshair indicator
- Auto revolver (auto-cock R8)
- Auto scope (auto-scope snipers)
Zeusbot
- Toggle with keybind
- Max FOV slider
- Drop after use option
Knifebot
- Toggle with keybind
- Max FOV slider
- Slash and stab logic
- Charged/backstab detection
Legitbot
- Master toggle (per weapon group)
- Aimbot (bindable) with FOV, Smooth, Hitbox selection
- Recoil Control System (RCS) with min/max strength
- Standalone RCS (independent of aimbot)
- Triggerbot (bindable) with delay, hitchance, head-only, seed mode
- Autowall (penetration shots with min damage)
- Visualize FOV circle with configurable color
Anti-Aim
- Toggle with keybind
- Pitch modes: None, Down, Up
- Auto yaw adjustment
- Manual left/right (bindable keys)
- Hide onshot (fake angles)
- Avoid backstab angle logic
- Direction indicator with configurable color and glow
Quick Peek
- Toggle with keybind
- Retract particle indicator
- Configurable colors for active and retracting states
Duck Peek
- Toggle with keybind
- Duck-peek assist with fake stand
Autostop
- Automatically stops movement for max accuracy before shooting
Overlay
- Bounding Box (full/cornered, fill/outline, corner length slider)
- Skeleton (normal/backtrack mode, thickness slider)
- Health Bar (position, outline, gradient, show value, glow)
- Ammo Bar (position, outline, gradient, show value, glow)
- Info Flags (money, armor, kit, scoped, defusing, flashed, ping, distance)
- Name (with color)
- Weapon (text/icon/text-and-icon modes)
- OOE Arrow (off-screen indicator with glow)
Chams
- Enemy chams (primary + secondary layers, color + material)
- Enemy ragdoll chams
- Team chams / Team ragdoll chams
- Local player chams (overlay layer)
- Local ragdoll chams
- Backtrack chams (ghosted lag-comp records)
- Onshot chams (last-scene ghost, fade time)
- 19 material types (liquid, metallic, matte, flat, bloom, glow, electric, distortion, hologram, pearl, etc.)
Glow
- Enemy glow / Enemy ragdoll glow
- Team glow / Team ragdoll glow
- Local player glow / Local ragdoll glow
Local Player
- Lower opacity when scoped (configurable)
Viewmodel Chams
- Weapon chams (overlay layer)
- Arms chams (primary + overlay layers)
Item Overlay / Chams / Glow
- Per group: Pistol, SMG, Rifle, Shotgun, Sniper, Utility
- Display type: text / icon / text-and-icon
- Max distance slider, colors per group
- Primary + secondary layers with material
Projectile Overlay
- Per type: HE, Flashbang, Smoke, Molotov, Decoy, Inferno
- Display type: text / icon / text-and-icon
- Max distance slider, colors per type
Inferno Visualization
- Fill color, outline color, outline thickness
- Glow with strength slider
Projectile Indicators
- Per type: HE, Molotov, Inferno
- Arc icon, arc color, icon color, background color
- Glow with strength slider
Grenade Trajectory
- Full flight simulation (gravity, bounce, elasticity, collision)
- Straight throw correction
- Held/thrown/will-damage colors
- Glow with strength slider
- Damage preview at endpoint
- In-flight tracking and trajectory rendering
Bomb & Spectator
- Bomb timer
- Spectator list
Movement
- Bunny hop (Bhop)
- Air strafe (fully directional mode)
- Jump bug (duck+uncduck at landing)
- Fast ladder
- Edge jump (bindable)
- Edge stop (bindable)
- Edge bug (configurable mode/passes)
- Slow walk (bindable, configurable speed)
- Test strafer (experimental)
- Velocity debug (reset-on-land peak tracking)
Weather
- Toggle, Types: Snow, Rain, Stars
- Weather color
- Fog: density, anisotropy, draw distance, color
- Wetness: density, speed
- Wind: strength, direction, turbulence
Scene & Visuals
- Custom skybox (material + color)
- Skybox color, cloud color, sun color
- Lighting (color, intensity, rotation)
- World color (tint entire map)
- Bloom / Gamma sliders
- Depth of Field
- Ambient light (color + intensity)
- Fog override
- Shader parameter overrides
Smoke Removal
- Disables smoke rendering entirely
Camera
- Custom FOV (default 115)
- Scoped FOV override
- Thirdperson (distance, hull size)
- Custom aspect ratio
Viewmodel Adjust
- Offset X/Y/Z
- Viewmodel FOV
HUD
- Crosshair overlay (size, outline, color)
- Scope overlay (length, gap, thickness, anim speed, color, glow)
- Hat (kasa or bucket, colors, glow)
- Velocity counter
- Velocity chart (graphical history)
Removals
- Remove crosshair / scope / skybox fog / overhead / legs / 3D skybox / recoil / decals / smoke
- Flash alpha slider
Impacts & Hit Feedback
- Hit logs / Console logs / Chat logs / Miss logs
- Hit sound (10 types + custom file)
- Death sound
- Hit effect / Death effect (color/duration/strength)
- Bullet impact effect (overlay/sparks/both)
- Bullet impact glow
- Bullet tracers (color, duration)
- Hit marker (classic/damage/both, color, glow)
Dynamic Light
- Toggle, Color, radius, Z offset
Name & Clantag
- Clantag (animated)
- Override name (custom string)
Scoreboard
- Shows opponent weapons on scoreboard
- Configurable color
Autobuy
- Primary/secondary weapon tier selection
- Armor, defuser, taser toggles
- Grenade buy toggles (5 types)
Miscellaneous
- Preserve killfeed
- Reveal radar (show all enemies)
- Disable game logs
- Menu key (configurable, default DELETE)
- Chromatic aberration (configurable intensity)
Watermark
- Show FPS / Ping / Time / User / Map / Tick / Velocity
Weapon Skins
- Paint kit (skin) selection per weapon
- Skin preview images loaded from VPK
Knife Changer
- Custom knife model per team
Glove Changer
- Custom glove model per team
- Paint kit, wear, attributes
- Original state capture/restore
Agent Changer
- Custom player model per team (CT/T)
Config System
- Config management (save/load/delete)
- Custom JSON serialization for skins and agent data
- Centralized config system for all settings
- Binds system (toggle/hold modes with exclusion logic)