all features

Ragebot

  • Master toggle (per weapon group: Pistol, SMG, Rifle, Shotgun, Sniper, LMG)
  • Silent aim
  • No spread (spread prediction)
  • Doubletap (rapid-fire exploit)
  • Force body aim
  • Force shot in air / on ground
  • Max FOV slider (180 default)
  • Hitchance slider
  • Min damage slider
  • Min damage override (bindable key)
  • Hitchance override (bindable key)
  • Dynamic point scale / debug multipoints
  • Pointscale slider
  • Hitbox selection (head, chest, stomach, arms, legs)
  • Multi-point generation (center + edge points per hitbox)
  • Autowall (penetration damage calculation)
  • Lag compensation (backtrack/extrapolation ticks)
  • Penetration crosshair indicator
  • Auto revolver (auto-cock R8)
  • Auto scope (auto-scope snipers)

Zeusbot

  • Toggle with keybind
  • Max FOV slider
  • Drop after use option

Knifebot

  • Toggle with keybind
  • Max FOV slider
  • Slash and stab logic
  • Charged/backstab detection

Legitbot

  • Master toggle (per weapon group)
  • Aimbot (bindable) with FOV, Smooth, Hitbox selection
  • Recoil Control System (RCS) with min/max strength
  • Standalone RCS (independent of aimbot)
  • Triggerbot (bindable) with delay, hitchance, head-only, seed mode
  • Autowall (penetration shots with min damage)
  • Visualize FOV circle with configurable color

Anti-Aim

  • Toggle with keybind
  • Pitch modes: None, Down, Up
  • Auto yaw adjustment
  • Manual left/right (bindable keys)
  • Hide onshot (fake angles)
  • Avoid backstab angle logic
  • Direction indicator with configurable color and glow

Quick Peek

  • Toggle with keybind
  • Retract particle indicator
  • Configurable colors for active and retracting states

Duck Peek

  • Toggle with keybind
  • Duck-peek assist with fake stand

Autostop

  • Automatically stops movement for max accuracy before shooting

Overlay

  • Bounding Box (full/cornered, fill/outline, corner length slider)
  • Skeleton (normal/backtrack mode, thickness slider)
  • Health Bar (position, outline, gradient, show value, glow)
  • Ammo Bar (position, outline, gradient, show value, glow)
  • Info Flags (money, armor, kit, scoped, defusing, flashed, ping, distance)
  • Name (with color)
  • Weapon (text/icon/text-and-icon modes)
  • OOE Arrow (off-screen indicator with glow)

Chams

  • Enemy chams (primary + secondary layers, color + material)
  • Enemy ragdoll chams
  • Team chams / Team ragdoll chams
  • Local player chams (overlay layer)
  • Local ragdoll chams
  • Backtrack chams (ghosted lag-comp records)
  • Onshot chams (last-scene ghost, fade time)
  • 19 material types (liquid, metallic, matte, flat, bloom, glow, electric, distortion, hologram, pearl, etc.)

Glow

  • Enemy glow / Enemy ragdoll glow
  • Team glow / Team ragdoll glow
  • Local player glow / Local ragdoll glow

Local Player

  • Lower opacity when scoped (configurable)

Viewmodel Chams

  • Weapon chams (overlay layer)
  • Arms chams (primary + overlay layers)

Item Overlay / Chams / Glow

  • Per group: Pistol, SMG, Rifle, Shotgun, Sniper, Utility
  • Display type: text / icon / text-and-icon
  • Max distance slider, colors per group
  • Primary + secondary layers with material

Projectile Overlay

  • Per type: HE, Flashbang, Smoke, Molotov, Decoy, Inferno
  • Display type: text / icon / text-and-icon
  • Max distance slider, colors per type

Inferno Visualization

  • Fill color, outline color, outline thickness
  • Glow with strength slider

Projectile Indicators

  • Per type: HE, Molotov, Inferno
  • Arc icon, arc color, icon color, background color
  • Glow with strength slider

Grenade Trajectory

  • Full flight simulation (gravity, bounce, elasticity, collision)
  • Straight throw correction
  • Held/thrown/will-damage colors
  • Glow with strength slider
  • Damage preview at endpoint
  • In-flight tracking and trajectory rendering

Bomb & Spectator

  • Bomb timer
  • Spectator list

Movement

  • Bunny hop (Bhop)
  • Air strafe (fully directional mode)
  • Jump bug (duck+uncduck at landing)
  • Fast ladder
  • Edge jump (bindable)
  • Edge stop (bindable)
  • Edge bug (configurable mode/passes)
  • Slow walk (bindable, configurable speed)
  • Test strafer (experimental)
  • Velocity debug (reset-on-land peak tracking)

Weather

  • Toggle, Types: Snow, Rain, Stars
  • Weather color
  • Fog: density, anisotropy, draw distance, color
  • Wetness: density, speed
  • Wind: strength, direction, turbulence

Scene & Visuals

  • Custom skybox (material + color)
  • Skybox color, cloud color, sun color
  • Lighting (color, intensity, rotation)
  • World color (tint entire map)
  • Bloom / Gamma sliders
  • Depth of Field
  • Ambient light (color + intensity)
  • Fog override
  • Shader parameter overrides

Smoke Removal

  • Disables smoke rendering entirely

Camera

  • Custom FOV (default 115)
  • Scoped FOV override
  • Thirdperson (distance, hull size)
  • Custom aspect ratio

Viewmodel Adjust

  • Offset X/Y/Z
  • Viewmodel FOV

HUD

  • Crosshair overlay (size, outline, color)
  • Scope overlay (length, gap, thickness, anim speed, color, glow)
  • Hat (kasa or bucket, colors, glow)
  • Velocity counter
  • Velocity chart (graphical history)

Removals

  • Remove crosshair / scope / skybox fog / overhead / legs / 3D skybox / recoil / decals / smoke
  • Flash alpha slider

Impacts & Hit Feedback

  • Hit logs / Console logs / Chat logs / Miss logs
  • Hit sound (10 types + custom file)
  • Death sound
  • Hit effect / Death effect (color/duration/strength)
  • Bullet impact effect (overlay/sparks/both)
  • Bullet impact glow
  • Bullet tracers (color, duration)
  • Hit marker (classic/damage/both, color, glow)

Dynamic Light

  • Toggle, Color, radius, Z offset

Name & Clantag

  • Clantag (animated)
  • Override name (custom string)

Scoreboard

  • Shows opponent weapons on scoreboard
  • Configurable color

Autobuy

  • Primary/secondary weapon tier selection
  • Armor, defuser, taser toggles
  • Grenade buy toggles (5 types)

Miscellaneous

  • Preserve killfeed
  • Reveal radar (show all enemies)
  • Disable game logs
  • Menu key (configurable, default DELETE)
  • Chromatic aberration (configurable intensity)

Watermark

  • Show FPS / Ping / Time / User / Map / Tick / Velocity

Weapon Skins

  • Paint kit (skin) selection per weapon
  • Skin preview images loaded from VPK

Knife Changer

  • Custom knife model per team

Glove Changer

  • Custom glove model per team
  • Paint kit, wear, attributes
  • Original state capture/restore

Agent Changer

  • Custom player model per team (CT/T)

Config System

  • Config management (save/load/delete)
  • Custom JSON serialization for skins and agent data
  • Centralized config system for all settings
  • Binds system (toggle/hold modes with exclusion logic)